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4.1 The Programming Interface
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GLRan OpenGL render
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3.4 Other OpenGL Frame
4 The GLR Interface and Implementation
4.1 The Programming Interface
4.1.1 GLR Setup
4.1.2 Using GLR Render Intervals
4.2 Remaining Routines
4.3 Client Library and Server Implementation
4.4 Scenarios and Applications
Next:
4.1 The Programming Interface
Up:
GLRan OpenGL render
Previous:
3.4 Other OpenGL Frame
Mark Kilgard
Fri Jan 5 18:13:30 PST 1996